Fixed wrong profiler timings under dual-core CPUs. Fixed wrong performance detection on Intel integrated graphics chips. Fixed problem with sound playback and mouse input on multi-(core-)CPU systems. Added controling compatibility mode for DirectSound mixing ("software emulation" in "audio options" menu). Bloom effect now works properly in HDR mode on ATI X1000 series boards (no more pixelization). Added the 'samListPlayers()' console command to list all players in format 'playerindex: playername'. To join a password protected server, the client mus set the password string to 'net_strConnectPassword' cvar. Servers can now be password protected via the 'net_strConnectPassword' cvar. Added an option to profile settings ("always pick up items") to disable picking items when not needed (e.g. In cooperative games, info for all players (name, health, armor) is displayed on the right part of the screen. Added support for resolutions with strange aspect ratio (namely, 1280x1024). Added a beep sound when a new line appears in the chat console. Version number in the main menu is now more visible. It will be displayed in RED if the servers version doesn't match the clients. Match details menu screen now displays the server version. Difficulty setting wasn't properly restored when loading a saved game. Playing with high ping time (>500ms) caused strange things to happen for clients (dying immediately after respawning, being unable to turn off cheats.). Netricsa icon will no longer appear if subtitles are turned off. Options boxes (yes/no and similar) now cycle options - selecting the last option and going to the 'next' one will go back to the first option and vice versa. Swapped function of up/down arrows in some menu screens. Fixed scrolling of some lists (levels, profiles). Server list can now be properly used with the mouse. server list) now reacts to mouse clicks and movement. Vertical slider next to some lists (e.g. Added dedicated server support (see DedicatedServer.txt in the patch). Added support for multi-core in physics solver (disabled by default). Added the 'only if stronger' option to auto weapon change setting. Implemented the in-game voting system (votes for next map, map restart, kicking players, temporary player ban). It is now posible to disable items, weapons and powerups. Players drop the current weapon when killed (DM only). In DM, player runs faster when using the chainsaw. Increased player speed for deathmatch games (12.5 m/s). Added damage impact - knockback from explosions. Implemented map list and map rotation - map list can be specified either in a cvar or through a file. Implemented banning of players by IP address (permanent or temporary). Added samListPlayers() console command - displays the list of all players in the 'playerindex playername' format. It is now possible to execute a script file from the console (exec script.cfg) If you want to create converters for other applications, the interchange file format will be documented shortly. It was not included in the patch to keep its size reasonable.įor installation of Lightwave plugins see the "Serious Editor 2 Help". You can also find this file installed in the Help/ directory.Įxample content mentioned in the tutorials within the help file will be made available for download as a separate file. fixed several small issues and rare crashesįor detailed info about the tools, please click on the "Serious Editor 2 Help" document in the Start Menu, or start Serious Editor 2 and press F1. fixed weapons disappearing in deathmatch Lightwave import/export plugins are bundled with the patch! Serious Editor 2 (modeler, level editor, code editor, and more) is now bundled with the patch! Serious Sam II by Croteam - retail v2.070 patch
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